Instead of the two phases of the first game, managing and upgrading the Hamlet and delving into dark dungeons, we now have a. The main change that has been made, and the one that has clearly caused the biggest controversy among fans of the series, is in the structure of the campaign. The game is still a gloomy turn-based roguelite in which the heroes you choose must overcome all sorts of obstacles, from deadly enemies and unpredictable adversity to their own fears and unrelenting psychological pressure, in order to reach the end of the road and their redemption. Quite a few familiar faces return from the first game.įirst of all, so as to not appear hyperbolic, the phrase "they created something new" doesn't mean that Darkest Dungeon II is now a. And while they succeeded once again in making a very good game, the truth is that the name "Darkest Dungeon II" is somewhat misleading. The developers' final choice was to try to avoid the possibility of a conventional but potentially disappointing sequel, preferring instead to create something new using the same basic elements. And of course, "be wary, triumphant pride precipitates a dizzying fall". "Prodigious size alone does not dissuade the sharpened blade". "Remind yourself that overconfidence can be a slow and insidious killer". Creating a game as popular as Darkest Dungeon undoubtedly makes the prospect of a sequel seem like a herculean task for its developers, for reasons that can be summed up by some of our favorite narrator's classic quotes.
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